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Lightning Spell
Process
Concepting
This is my most recent VFX project to date. I grew up playing Spyro the dragon and have always been in love with the elements, specially with lightning being my favorite. So for this project I wanted to challenge my self by creating a VFX that is comprised of four main elements. First being the casting animation to show anticipation, then we have a strike indicator that appears where the target is. We then have the actual impact/hit. Finally, a resolve being the ground cracked from the impact and the target left stunned.
Casting
DISCLAIMER: Environment are purchased assets from UE4 market
Character Shader
Ground Crack Decal
Lightning Strike
Paralyzing Lightning
Strike Indicator
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