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Lightning Spell

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Houdini3D_icon.png
maya.png
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Process

Concepting

This is my most recent VFX project to date. I grew up playing Spyro the dragon and have always been in love with the elements, specially with lightning being my favorite. So for this project I wanted to challenge my self by creating a VFX that is comprised of four main elements. First being the casting animation to show anticipation, then we have a strike indicator that appears where the target is. We then have the actual impact/hit. Finally, a resolve being the ground cracked from the impact and the target left stunned.

Casting

SP23_PRJ450_ASchneuwly_Kasie_Butler_T_lightningball.png
M_LightningBall.png
M_Radial.png
Casting_E.png

DISCLAIMER: Environment are purchased assets from UE4 market 

Character Shader

CHM.png

Ground Crack Decal

GC_T.png
GCM.png
gc_mi.png
GC_BP.png

Lightning Strike

SP23_PRJ450_ASchneuwly_Kasie_Butler_LightningMesh1.png
SP23_PRJ450_ASchneuwly_Kasie_Butler_LightningMesh2.png
SP23_PRJ450_ASchneuwly_Kasie_Butler_LightningTexture.png
T_Sparks.png
rock1.png
LighntingM.png
SparksM.png
GRM.png
Lightningglow.png
SP23_PRJ450_ASchneuwly_Kasie_Butler_LightningNS.png

Paralyzing Lightning

SP23_PRJ450_ASchneuwly_Kasie_Butler_LightningStunNS.png

Strike Indicator

STI_T.png
STMI.png
STIE.png
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