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BIO

Personal Profile

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Since I was young, gaming has always been around me. I would spend hours looking around each games effects in awe on how someone could create something like this. I knew that when I was older, I wanted to create such effects and give players the same feeling it gave me. I now am pursuing my dream by graduating DigiPen Institute of Technology with my BFA in Digital Art and Animation. Now having graduated, I have worked on both game and film teams as a 2D and 3D VFX and Environment Artist. I love tackling new ways to bring visual effects to life through game engines such as Unreal and Unity by creating concepts, meshes, textures, shaders, blueprints, and much more.

Projects

2021 -2022

Project Atlantis

●Concepting for set dressing and props in relation to environment
● Working in-engine to import and place assets
● Designed stylized textures to be used and placed on props
● Did VFX and Animation for hero props
● Modeling/texturing props and managing topology for architecture

2020 - 2021

Floatsam

● Concepted and illustrated multiple backgrounds
● Aided in turn around sheets of characters
● Animated main character in variety of establishing shot
● Designed cover of trailer

VFX and Environment Artist

Environment Artist and Character Animator

2020

Moon Kitty

● Concepted animatic and storyboard
● Illustrated all props and background
● Designed and iterated character turnaround sheets

Creator/Producer

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